Linux enthusiast with interests in data structures, network protocols, computer graphics, kernels, lexers, compilers, AI/ML, and a lot of nerd stuff. I've been building high-performance distributed systems in Golang and Rust for banking for the past year.
I spent my adolescence implementing custom TCP/UDP protocols for game communication, building event-driven systems with message queues, load balancers, event brokers, and relational database design. I also learned the basics of OpenGL and low-level socket-based communication by making some shitty Minecraft server/client modifications, which is actually the easiest way to learn and see things working in practice.
My free time goes to architecting systems as a hobby, playing League with friends, eating Japanese food 🍣, and listening to Superheaven 🎵.